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May 06, 2024
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CPSC 430 - 3D Game Programming Credit Hours: 3
Examines the basic issues in 3D rendering and collision detection and associated algorithms, suitable for programming a 3D game engine. Students explore data structures used for 3D games. Basic artificial intelligence techniques used in games are also covered in the context of a 3D game engine.
Prerequisite: CPSC 320 , MATH 230
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